This article was originally published on PremiumBeat’s blog.
In a fast-paced session, it’s easy to lose track of each node’s function in the tree, especially when time doesn’t allow for labelling each one. DaVinci Resolve 12′s compound nodes offer a solution.
When time doesn’t allow for proper labeling, it’s easy to lose track of each node’s function in the tree. New to DaVinci Resolve 12, the compound node condenses the complexity of the node tree, which can organize client comments or help otherwise clean up the node editor. Compound nodes can also allow for various workflow applications, like applying one correction that affects multiple nodes.
Or, consider a scenario: perhaps you’ve been addressing an art director’s comments for several minutes, creating multiple serial nodes that can be stepped back through if needed. Let’s say the art director now wants to toggle the result of all of those changes. The easiest way to show this would be to enable and disable a single node. In this case, compound nodes can also help.
To use this new feature, nodes must be in direct sequence with each other; the first and third node in a serial node tree can’t become a compound node. First, command-click on each node to be included. The active node doesn’t need to be one of these nodes.
Below, the third and fourth node are selected, denoted by the red bar above the thumbnail. The second node will not be included in the compound node even though it is the current node, as seen by the red box highlight.
Right-click on any node and select Create Compound Node at the bottom.
Create Compound Node is revealed when several nodes in sequence with each other are highlighted.
The selected nodes will be grouped and the new node will be identified by a thicker border resembling a stack of cards. It’s subtle, which is why Blackmagic probably thought it was a good idea to label the node by default.